Difference between revisions of "Ability ApplyEffectOnObjectArray"
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− | + | == See also == | |
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+ | [[Ability_ApplyRandomDurationEffectOnObjectArray]] |
Revision as of 01:31, 25 February 2010
Wrapper for ApplyEffectOnObject on an array of Objects
void Ability_ApplyEffectOnObjectArray(
int nDurationType,
effect eEffect,
object[] arTarget,
float fDuration = 0.0f,
object oCreator = OBJECT_SELF,
int nAbilityId = 0,
int bSendAttackedEvent = FALSE,
int bPreventStacking = TRUE,
int bExcludeCreator = FALSE
);
int nDurationType,
effect eEffect,
object[] arTarget,
float fDuration = 0.0f,
object oCreator = OBJECT_SELF,
int nAbilityId = 0,
int bSendAttackedEvent = FALSE,
int bPreventStacking = TRUE,
int bExcludeCreator = FALSE
);
- Parameters:
- nDurationType
- can be EFFECT_DURATION_TYPE_PERMANENT EFFECT_DURATION_TYPE_INSTANT or EFFECT_DURATION_TYPE_TEMPORARY.
- eEffect
- the effect to be applied
- arTarget
- the targets of the effect
- fDuration
- this value needs to be set only when nDurationType is EFFECT_DURATION_TYPE_TEMPORARY
- oCreator
- effect creator
- nAbilityId
- The ability ID of the effect (Important for dispelling!!!)
- bSendAttackedEvent
- Whether to send an attacked event as well.
- bPreventStacking
- Prevent Stacking?.
- bExcludeCreator
- [Undocumented]
- Returns:
- Nothing.
- Source:
- Core Resources.ability_h