Difference between revisions of "AOE.xls"
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BryanDerksen (Talk | contribs) m (→Persistent) |
BryanDerksen (Talk | contribs) m (→Persistent) |
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{{2da start|Persistent}} | {{2da start|Persistent}} | ||
{{2da column|LABEL|string|These labels are used as tags for the resulting objects, which are referenced in scripting. DO NOT ALTER THEM.}} | {{2da column|LABEL|string|These labels are used as tags for the resulting objects, which are referenced in scripting. DO NOT ALTER THEM.}} | ||
− | {{2da column|SHAPE|string|C | + | {{2da column|SHAPE|string|C - Circular, Radius used R - Rectangular, Width/Length }} |
{{2da column|RADIUS|float|meters}} | {{2da column|RADIUS|float|meters}} | ||
{{2da column|WIDTH|float|meters}} | {{2da column|WIDTH|float|meters}} |
Revision as of 21:08, 31 July 2009
The AOE.xls file contains two worksheets: Core and Persistent.
Core
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Name | string | |
UniqueId | int | |
Type | String | |
OrientWithGround | bool | |
Nodes | string | |
ModelName | string | |
ImpactSound | string | |
DurationSound | string | |
ProgFX | string | |
Texture | string | |
CessationNodes | string | |
CessationModel | string | |
CessationSound | string | |
Cessation_ProgFX | string | |
ShakeType | string | |
ShakeDelay | string | |
ShakeDuration | string | |
LowViolence | string | |
LowQuality | string |
Persistent
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
LABEL | string | These labels are used as tags for the resulting objects, which are referenced in scripting. DO NOT ALTER THEM. |
SHAPE | string | C - Circular, Radius used R - Rectangular, Width/Length |
RADIUS | float | meters |
WIDTH | float | meters |
LENGTH | float | meters |
EVENTSCR | string | Script name for handling all events. |
OrientWithGround | bool | Effect follows terrain height, 1 - TRUE, 0 - FALSE |
DurationVFX | int |