Difference between revisions of "ANIM base.xls"

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The [[ANIM_base.xls]] file contains the [[2da]] file that defines many of the animations.
* Label - This should be generic animation name regardless of creature model. The exact animation based on creature is references inside the animation blend trees
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* Strref - String Reference for the name of the animation. Used primarily for the toolset and animation states on placeables.
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* Type - The type of the animation. This is a bitfield indicating if the animation is a looping animation, fire and forget, overlay, movement animation, stationary… etc.
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**Looping 0x01
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**Overlay 0x02
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**Ambient 0x04
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**Moving 0x08
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**Equip 0x10
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**Unequip 0x20
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**PartyAttack 0x40
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**SimpleAttack 0x80
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**Parry 0x100
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**Dodge 0x200
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**Damage 0x400
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**Deathblow 0x800
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**Spellcasting 0x1000
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**Visual Effect 0x2000
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**Twitchs 0x4000
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* AnimName - This is the actual name of the animation specified in the model file.
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* WieldType - Specifies the type of weapon wields the specified animation is supposed to work with.
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* SynchAnim - If it's a synchronized animation the index of the synchronized animation will be specified here.
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* TransitionTo - The Id of the looping animation that will be played after this one.
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* Priority
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**0: Invalid
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**1: Low
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**2: Medium
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**3: High
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**4: Max
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* DisableLookat - Specifies if the lookat behavior should be disabled while playing this animation.
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* State - (Transition animations have their end state) 0 Pause/Ready (standing up) 1 Lying down (dead, knocked down, sleeping, etc..)
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* Replacement - This animation replaces the original animation if it is missing from the blend tree
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[[Category:2DAs]]
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The workbook contains the following worksheets:
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* [[ANIM_ 2da|ANIM_base]]
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[[Category:Animations]]
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[[Category:XLS files]]

Latest revision as of 13:04, 20 October 2011

The ANIM_base.xls file contains the 2da file that defines many of the animations.

The workbook contains the following worksheets: