Difference between revisions of "3rd party extensions"
From Dragon Age Toolset Wiki
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*[http://social.bioware.com/project/2312/ Blender-DragonAge Model Converter] - Create and Manipulate level models and props. Feature keywords: Walk mesh, Collision mesh, Lightmapped models... | *[http://social.bioware.com/project/2312/ Blender-DragonAge Model Converter] - Create and Manipulate level models and props. Feature keywords: Walk mesh, Collision mesh, Lightmapped models... | ||
*[http://social.bioware.com/project/1511/ Lightmap Post Processor] - Remove black artifacts from lightmaps. | *[http://social.bioware.com/project/1511/ Lightmap Post Processor] - Remove black artifacts from lightmaps. | ||
+ | *[http://social.bioware.com/project/2336/ GMax/3DSMax DA:O Model and Animation Import Export] - Importing and Exporting of Models and Animation. Does almost everything for now. Supports the free tool GMax as well as 3dsmax4 to 2010. | ||
=== Animation === | === Animation === |
Revision as of 07:12, 24 May 2010
List 3rd party extensions and applications here!
Third party applications
Models
- Tazpn's command line tools - This packages includes an command line application for converting Dragon Age models from the native format to something that can be manipulated or used a reference for non-derivative works.
- GUI for tazpn's Command Line Tools - This is an easy-to-use program to convert Dragon Age Models utilizing tazpn's Command Line Tools & the Dragon Age Toolset Command Line Tools.
- DATool: DA model manipulator - This is a tool for viewing, retexturing and resizing DA models. DATool allows you to easily browse the available DA models and make certain modifications to them.
- DA:O Toolset Model Exporter - 3DS max and GMax. Can export static and animatable models. Also Collision,Materials,Animation. Current Version: 1.5.0
- Blender Import-Export Script - A set of tools to import-export meshes and extract resources from erf or rim files, all working into Blender.
- LightWave import-export plugin - a plugin for NewTek LightWave 3D. Currently allows to import .msh files into LightWave and export 3d data from Modeler module to .msh.xml format.
- Blender-DragonAge Model Converter - Create and Manipulate level models and props. Feature keywords: Walk mesh, Collision mesh, Lightmapped models...
- Lightmap Post Processor - Remove black artifacts from lightmaps.
- GMax/3DSMax DA:O Model and Animation Import Export - Importing and Exporting of Models and Animation. Does almost everything for now. Supports the free tool GMax as well as 3dsmax4 to 2010.
Animation
- DA:O Toolset Model Exporter - 3DS max and GMax. Exports Animation. Also Models/Materials/Collision.
- DA:O Model Importer - 3DS max and GMax. Imports all Models and Animations. Combatible with the Exporter.
Game data
- GDApp - GDApp is a simple editor that natively creates or modifies Dragon Age: Origins GD2A spreadsheet files (*.gda), without the need of Excel files.