EVENT TYPE WORLD MAP USED
From Dragon Age Toolset Wiki
- Source:
- events_h
- Sent when:
- the player clicks on a destination in the world map
- Sent from:
- engine
- Sent to:
- module
- Parameters:
-
- Integer 0: terrain type traveling from
- Integer 1: terrain type traveling to
- String 0: the area tag the player is travelling from
- String 1: the area tag the player is travelling to
Usage
case EVENT_TYPE_WORLD_MAP_USED:
{
int nSourceTerrain = GetEventInteger(ev, 0); // terrain type traveling from
int nTargetTerrain = GetEventInteger(ev, 1); // terrain type traveling to
string sSource = GetEventString(ev, 0); // the area tag the player is travelling from
string sTarget = GetEventString(ev, 1); // the area tag the player is travelling to
// insert event-handling code here
break;
}
{
int nSourceTerrain = GetEventInteger(ev, 0); // terrain type traveling from
int nTargetTerrain = GetEventInteger(ev, 1); // terrain type traveling to
string sSource = GetEventString(ev, 0); // the area tag the player is travelling from
string sTarget = GetEventString(ev, 1); // the area tag the player is travelling to
// insert event-handling code here
break;
}
Note: This event may be obsolete, I think EVENT_TYPE_BEGIN_TRAVEL is the one that actually fires now.