ANI
From Dragon Age Toolset Wiki
Animation sequence: holds single animation sequence.
ani.xml schema
See [1] for information on the RELAX NG 1.0 XML schema format.
<?xml version="1.0" encoding="UTF-8"?> <grammar ns="" xmlns="http://relaxng.org/ns/structure/1.0" datatypeLibrary="http://www.w3.org/2001/XMLSchema-datatypes"> <start> <element name="Animation"> <optional> <attribute name="Additive"> <data type="NCName"/> </attribute> </optional> <optional> <attribute name="IgnoreScale"> <data type="NCName"/> </attribute> </optional> <attribute name="Length"> <data type="decimal"/> </attribute> <attribute name="Name"> <data type="NCName"/> </attribute> <optional> <attribute name="Override"> <data type="NCName"/> </attribute> </optional> <optional> <attribute name="QuaternionCompressedSize"> <data type="integer"/> </attribute> </optional> <optional> <element name="Meta"> <element name="CombatRange"> <attribute name="Value"> <data type="decimal"/> </attribute> </element> <optional> <element name="GOBAnim"> <attribute name="Value"> <data type="integer"/> </attribute> </element> </optional> </element> </optional> <zeroOrMore> <element name="AnimationNode"> <attribute name="Elements"> <data type="integer"/> </attribute> <attribute name="ExportName"> <data type="NMTOKEN"/> </attribute> <attribute name="Source"> <data type="NCName"/> </attribute> <attribute name="SourceType"> <data type="NCName"/> </attribute> <attribute name="Target"> <data type="NCName"/> </attribute> <element name="KeyFrame"> <text/> </element> </element> </zeroOrMore> </element> </start> </grammar>