ShowAsAllyOnMap

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Forces a creature to appear on the player's minimap as a blue dot. This can

void ShowAsAllyOnMap(
object oCreature,
int bEnable
);
Parameters:
oCreature
The creature to show on the map
bEnable
TRUE to make the creature appear on the map, and FALSE to hide it
Returns:

Nothing.

Source:

script.ldf

Description

be used to highlight non-hostile creatures of interest, such as NPCs that are fighting alongside your party.