SetObjectInteractive

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Sets whether the creature or placeable can be interacted with.

void SetObjectInteractive(
object oObject,
int value
);
Parameters:
oObject
[Undocumented]
value
[Undocumented]
Returns:

Nothing.

Source:

script.ldf

Description

Non-interactive objects act like static geometries in that mousing over them doesn't not trigger any selection and you can click through them