DAMAGE EFFECT FLAG *
From Dragon Age Toolset Wiki
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
DAMAGE_EFFECT_FLAG_NONE | int | 0x00000000 | effect_damage_h | |
DAMAGE_EFFECT_FLAG_CRITICAL | int | 0x00000001 | critical hit | effect_damage_h |
DAMAGE_EFFECT_FLAG_DEATHBLOW | int | 0x00000002 | death blow | effect_damage_h |
DAMAGE_EFFECT_FLAG_UPDATE_GORE | int | 0x00000004 | update gore on attacker | effect_damage_h |
DAMAGE_EFFECT_FLAG_LEECH_50 | int | 0x00000008 | leech 50% health back to attacker | effect_damage_h |
DAMAGE_EFFECT_FLAG_LEECH_75 | int | 0x00000010 | leech 75% health back to attacker | effect_damage_h |
DAMAGE_EFFECT_FLAG_LEECH_100 | int | 0x00000020 | leech 100% health back to attacker | effect_damage_h |
DAMAGE_EFFECT_FLAG_LEECH_MANA | int | 0x00000040 | mana is leeched instead of health | effect_damage_h |
DAMAGE_EFFECT_FLAG_UNRESISTABLE | int | 0x00000080 | can not be resisted | effect_damage_h |
DAMAGE_EFFECT_FLAG_BACKSTAB | int | 0x00000100 | backstab | effect_damage_h |
DAMAGE_EFFECT_FLAG_LEECH_25 | int | 0x00000200 | leech 20% health back to attacker | effect_damage_h |
DAMAGE_EFFECT_FLAG_BONUS_DMG | int | 0x00000400 | 'bonus' damage (different message) from item property. | effect_damage_h |
DAMAGE_EFFECT_FLAG_FROM_DOT | int | 0x00000800 | coming from dots. | effect_damage_h |
DAMAGE_EFFECT_FLAG_NOLEECH | int | 0x00001000 | convert leech into simple 'also deal damage' | effect_damage_h |