EVENT TYPE POPUP RESULT
From Dragon Age Toolset Wiki
- Source:
- script.ldf
- Sent when:
- player responds to popup message box
- Sent from:
- engine
- Sent to:
- module
- Parameters:
-
- Creator: [Undocumented]
- Integer 0: popup ID (a row ID in popups 2da)
- Integer 1: button result (1 - 4)
- String 0: string entered into optional text field
- Object 0: owner of popup
Usage
case EVENT_TYPE_POPUP_RESULT:
{
object oPlayer = GetEventCreator(ev); //
int nPopupID = GetEventInteger(ev, 0); // popup ID (a row ID in popups 2da)
int nButton = GetEventInteger(ev, 1); // button result (1 - 4)
string sInput = GetEventString(ev, 0); // string entered into optional text field
object oOwner = GetEventObject(ev, 0); // owner of popup
// insert event-handling code here
break;
}
{
object oPlayer = GetEventCreator(ev); //
int nPopupID = GetEventInteger(ev, 0); // popup ID (a row ID in popups 2da)
int nButton = GetEventInteger(ev, 1); // button result (1 - 4)
string sInput = GetEventString(ev, 0); // string entered into optional text field
object oOwner = GetEventObject(ev, 0); // owner of popup
// insert event-handling code here
break;
}
Remarks
Calling the ShowPopup script function causes a popup message box to be displayed to the user. The message box can have up four buttons (defined in the popups 2da) and a text input field. This event is generated when the Player clicks on one of the buttons and is sent to the module script with the popup's result.