CREATURE TYPE *
From Dragon Age Toolset Wiki
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
CREATURE_TYPE_COMBATANT | int | 0 | script.ldf | |
CREATURE_TYPE_NON_COMBATANT | int | 1 | script.ldf |
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
CREATURE_TYPE_INVALID | int | 0 | Deprecated | 2da_constants_h |
CREATURE_TYPE_OTHER | int | 1 | Deprecated | 2da_constants_h |
CREATURE_TYPE_HUMANOID | int | 2 | Deprecated | 2da_constants_h |
CREATURE_TYPE_DARKSPAWN | int | 3 | Deprecated | 2da_constants_h |
CREATURE_TYPE_ANIMAL | int | 4 | Deprecated | 2da_constants_h |
CREATURE_TYPE_BEAST | int | 5 | Deprecated | 2da_constants_h |
CREATURE_TYPE_DEMON | int | 6 | Deprecated | 2da_constants_h |
CREATURE_TYPE_DRAGON | int | 7 | Deprecated | 2da_constants_h |
CREATURE_TYPE_AMBIENT | int | 8 | Deprecated | 2da_constants_h |
CREATURE_TYPE_GOLEM | int | 9 | Deprecated | 2da_constants_h |
CREATURE_TYPE_UNDEAD | int | 10 | Deprecated | 2da_constants_h |
Remarks
The CREATURE_TYPE_* constants from 2da_constants_h appear to have been deprecated. Use the RACE_* constants instead.