SyncCreatureAnimations worksheet
ID is referenced to ABI_Base
Column |
Type |
Description
|
ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
label
|
string
|
|
base
|
int
|
|
enter
|
int
|
|
exit
|
int
|
|
entersync
|
int
|
|
exitsync
|
int
|
|
pose1
|
int
|
This can be either a looping animation or a twitch animation (one that goes back to the base loop)
|
posesync1
|
int
|
|
pose2
|
int
|
|
posesync2
|
int
|
This can be either a looping animation or a twitch animation (one that goes back to the base loop)
|
pose3
|
int
|
|
posesync3
|
int
|
|
percentage
|
float
|
0.0 to 1.0
|
distance
|
float
|
|
angleAtk
|
float
|
|
angleTarg
|
float
|
|
SyncPlaceableAnimations worksheet
ID is a reference to ABI_Base
Column |
Type |
Description
|
ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
label
|
string
|
|
statestart
|
int
|
|
enter
|
int
|
|
exit
|
int
|
|
pose1
|
int
|
This can be either a looping animation or a twitch animation (one that goes back to the base loop)
|
pose2
|
int
|
|
pose3
|
int
|
|
percentage
|
float
|
0.0 to 1.0
|
distance
|
float
|
|
angleAtk
|
float
|
|
angleTarg
|
float
|
|
SyncAbilityAnimations worksheet
ID is a reference to ABI_Base
Column |
Type |
Description
|
ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
label
|
string
|
|
percentage
|
float
|
0.0 to 1.0
|
distance
|
float
|
|
angleAtk
|
float
|
|
angleTarg
|
float
|
|
UnsyncDeathAnimations worksheet
Column |
Type |
Description
|
ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
label
|
string
|
|
react
|
int
|
|
SyncDeathAnimations worksheet
Column |
Type |
Description
|
ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
label
|
string
|
|
weaponwield
|
int
|
0 No Weaponstyle, 1 Single weapon, 2 dual wielded, 3 two handed
|
partsbased
|
int
|
0 - no req, 0x1 - parts based
|
position
|
int
|
0. non-positional, 1. Position 1, 2. Position 2, 3. Position 3, 4. Position 4, 5. Position 5
|
appearance
|
int
|
0- humanoid, 1- beasts
|
piercingtype
|
int
|
0x0 can be blunt, 0x1 requires blade
|
castanim
|
int
|
|
react
|
int
|
|
SyncLargeCreatures worksheets
There are five of these worksheets, named SyncLargeCreatures1 through SyncLargeCreatures5.
Column |
Type |
Description
|
ID
|
int
|
A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
|
label
|
string
|
|
percentage
|
float
|
0.0 to 0.1
|
distance
|
float
|
|
angleAtk
|
float
|
|
angleTarg
|
float
|
|
DwarfOffset
|
float
|
This is a scaling value for attachment animations for the dwarf rig
|