Ambient ai.xls
From Dragon Age Toolset Wiki
See Ambient behaviour for details on how this information is used.
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | Anything in green MUST be played in order. |
| NoPlayNext | int | Sets bPlayNext parameter used with CommandPlayAnimation() function to FALSE. |
| ActionTotal | int | |
| Action0 | float | Format: Animation.Loops |
| Action1 | float | |
| Action2 | float | |
| Action3 | float | |
| Action4 | float | |
| Action5 | float | |
| Action6 | float | |
| Action7 | float | |
| Action8 | float | |
| Action9 | float | |
| Action10 | float | |
| Action11 | float | |
| Action12 | float |