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  • ...eive only one [[Event (dascript type)|event]]. Information encoded in this event can be used to determine if this is a default action or a secondary action ...ks on the object, it plays an animation and an effect. The effect can be a script, a sound, a spell or a combination.
    17 KB (2,708 words) - 07:54, 2 December 2013
  • ...is set to TRUE through dialog with Valeria. At the end of the dialog this script is called. ==The joining script==
    7 KB (809 words) - 13:35, 11 July 2011
  • == Script Bug still there? == ...ation. The exact cause of these issues is not yet known, but using a blank script with an empty main function will eliminate these issues. ''
    3 KB (475 words) - 00:21, 2 February 2010
  • |brief=Sets the default script for handling events. |param1desc=The object to set the event script on
    1 KB (179 words) - 19:09, 16 February 2010
  • ...ransition to his selected destination is when a random encounter or a plot event occurs. ...is point the script should handle the travel itself and any potential plot event or random encounter.
    5 KB (845 words) - 10:58, 31 January 2011
  • {{Infobox script/ru}}
    19 KB (374 words) - 03:01, 14 October 2011
  • *You should use the default script "module_core" or your own custom script. ...tion. The exact cause of these issues is not yet known, but using a blank script with an empty main function will eliminate these issues.
    5 KB (818 words) - 07:34, 29 November 2013
  • Custom AI allows the creature's event script to handle the creature's combat activities directly and prevents the usual ...to a non-zero value will be sent an [[EVENT_TYPE_CUSTOM_COMMAND_COMPLETE]] event (older documentation said [[EVENT_TYPE_HANDLE_CUSTOM_AI]], but this doesn't
    7 KB (905 words) - 13:53, 18 May 2011
  • ...prefix AMBIENT_* are used internally by the ambient behaviour system (see script [[sys_ambient_h]].nss) and should not be manually modified. Never directly ...he following functions to customize a creature's ambient behaviour through script.
    12 KB (1,801 words) - 00:16, 10 December 2013
  • ...end [[EVENT_TYPE_TRAP_TRIGGER_ENTER]] to this object to allow designers to script custom actions. This is mostly interesting for pre placed designer traps ...l receive a [[EVENT_TYPE_SPAWN]] event, during which the placeable's event script, by default [[placeable_core]], will automatically 'arm' the trap if the ob
    10 KB (1,534 words) - 00:10, 9 March 2012
  • ...you first pick them up, otherwise the flags won't be set. See the joining script for Valeria. It is assumed that the NPC joins the party after Lothering is ...ion plot VALERIA_NPC_HIRE. This one will allow us to know when to run the script to remove Valeria from the active party and move her to her right place,
    8 KB (1,013 words) - 21:26, 9 July 2011
  • |sourcefile=script.ldf |sourcefile=script.ldf
    32 KB (3,772 words) - 19:54, 21 August 2011
  • ...killed, the codex [[plot]] flag being updated in the ''creature_core.nss'' script. ...t are meant to be given as a group. !!This is handled in the giving/taking script?!!
    14 KB (2,190 words) - 15:10, 4 July 2010
  • All of these sounds will be visible as they are in the event groups we have created in FMOD. ...volumes, in addition, we can also perform some editing functions per sound event. When selecting a sound in the '''Sound Instances''' window the editing fun
    13 KB (2,257 words) - 20:30, 4 September 2011
  • {{inspector row|Client Script | Client scripts simulate user input }} {{inspector row|Script | Event script assigned to the resource }}
    16 KB (2,474 words) - 14:20, 21 February 2013
  • {{Infobox script}} ...which is invoked from the [[creature_core.nss]] script whenever an attack event is received. The function returns one of several [[COMBAT_RESULT_*]] consta
    6 KB (835 words) - 13:42, 4 April 2015
  • ...] || The Graphical Script Generator is a tool that will the community make script. It is designed for all builders, from non-programmer to expert scripter. | ...Five short demos.<br/>Will also make demos upon request, just provide the script or a brief description of the character and I'll write something up. || [ht
    58 KB (8,268 words) - 19:25, 2 March 2014
  • {{Infobox script/ru}} event ev = GetCurrentEvent();
    5 KB (206 words) - 07:14, 14 October 2011
  • {{Infobox script/ru}} Смотрите также: {{ulink|PRCSCR Script Templates|Шаблоны скриптов PRCSCR}}
    12 KB (488 words) - 07:18, 14 October 2011
  • | {{Infobox script/ru}} ...тиях смотрите - '''[[Event keyword/ru|События]]''' ''[[Event keyword|(en)]]''.
    9 KB (190 words) - 03:37, 14 October 2011

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