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  • * [[Cutscenes]] - How to create cinematic events
    2 KB (306 words) - 11:06, 25 April 2020
  • ...hat is how the sounds can be assigned to areas or placeables... or used in cutscenes without having to resort to the dialogue VO technique for stingers.
    19 KB (3,396 words) - 03:20, 17 September 2010
  • **[[ EVENT_TYPE_AREALOAD_SPECIAL ]]- for playing things like cutscenes and movies when you enter an area, things that do not involve AI or actual
    15 KB (1,680 words) - 05:37, 14 October 2011
  • ...th either a book or an NPC. youll be too restricted for a fight or complex cutscenes.
    12 KB (2,013 words) - 21:43, 31 August 2011
  • * include one or more cutscenes to heighten drama
    13 KB (2,128 words) - 21:44, 31 August 2011
  • * '''Bonus prize''': the best cutscenes will be scripted into in the player package's encounters.
    8 KB (1,308 words) - 22:26, 18 September 2011
  • ...rol and the movements of objects is a process common to areas, stages, and cutscenes, the documentation for this can be found at [[3D control]]s.
    14 KB (2,315 words) - 00:14, 28 December 2011
  • // When: it is for playing things like cutscenes and movies when
    20 KB (2,132 words) - 09:43, 17 October 2017

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