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  • A layout requires at least one exportable area. This is the area that the player will be able to operate in and percieve when the layout is exported for use ...n consistency between them. This is particularly useful in layouts where a player in one exportable area can see into the other exportable area but not reach
    10 KB (1,687 words) - 20:11, 26 February 2010
  • ...what they affect: levels and characters. Character lights will affect the player, NPCs, and creatures. The level lights will affect static geometry and des * Baked: This is lighting that only affects things in the level layout. The player will not be lit by this. Its contribution to the lighting scene is encoded
    11 KB (1,833 words) - 12:14, 26 June 2016
  • Item creation (crafting) seems fairly straightforward: the Player collects "junk" from creature drops. The recipes are all in [[recipes.xls]] ...system is basically (the player's level / 3) + a small random element. The player's level is essentially capped at 45 for this system.
    14 KB (1,910 words) - 21:57, 15 November 2009
  • exec bsp_AddNewModule 'Single Player', 'Single Player', 1, 0, 'Single Player', NULL, NULL, '', NULL, '', NULL, 1, 3,-1,-1,-1, NULL, NULL, NULL, NULL, NU
    25 KB (2,619 words) - 17:31, 28 October 2009
  • *Example: -autologin=single player Extra useful in the "single player" module as it gets rid of the "character generation" GUI that blocks the sc
    11 KB (996 words) - 14:17, 7 November 2011
  • ...er interior or exterior, a Level file is never directly experienced by the player, and must have a 'Post Local' operation done to it for it to be usable by A * Area - An Area is where the player actually adventures. When you create an area you must specify a layout whi
    2 KB (378 words) - 16:06, 10 January 2010
  • ...er is required, for example, displaying a message on screen every time the Player picks up (or steals) an item: // only show if the item went into the player's inventory
    4 KB (572 words) - 19:59, 8 May 2014
  • * The '''Single Player''' module is the campaign, and shouldn't be edited unless you want to modif ...module is highlighted by the red rectangle; the example has the '''Single Player''' module loaded.
    5 KB (753 words) - 05:15, 17 November 2009
  • ...posted it you'll need to manually copy the resulting files from the single player [[override directory]] into your addin's directory.
    6 KB (930 words) - 01:01, 15 January 2010
  • '''Note''': The script will be run every time the player enters the specified area list, so plot flags or similar methods are needed ...''': An area list can have several areas. You can't predict which area the player will be in when the area list loads. Fortunately, GetObjectByTag can be use
    4 KB (685 words) - 08:43, 30 March 2011
  • | This Script serves to add a custom Door into a existing Area, that the Player can enter into a custom Area. | 8. [[Playing custom Player Character]]
    11 KB (1,703 words) - 21:37, 26 April 2020
  • .... So I made a more noob-friendly follower tutorial that extends the single player campaign. Since the other follower tutorial goes into more detail than I do ...hat "Extended Module" option in the "Properties" section is set to "Single Player." [Eventually you'll have to come back to this to set the "script" to the m
    24 KB (3,290 words) - 00:32, 6 August 2012
  • ...works well with Origins, the Awakening Expansion, and any DLC that allows player mods to extend them in some way (Leliana's Song, Golems of Amgarrak and Wit ...campaign mod; the toolset only will extend Core Game Resources and Single Player (Origins) by default. To extend the Awakening Expansion you need to create
    3 KB (545 words) - 02:44, 20 June 2013
  • ...e Core Resource", если основную кампанию, то "Single Player", если же вы создаёте полноценное расшире
    16 KB (186 words) - 02:29, 14 December 2011
  • *"PLAYER" - Собственно сам игрок. ...орого вы желаете для неё назначить, OWNER и PLAYER.
    39 KB (481 words) - 11:13, 14 February 2012
  • Since the file doesn't have a unique name, there can be conflict if a player tries to install more than one module. ...og"). However, it greatly simplifies the installation instructions for the player, and improves compatibility between modules. The talk table in packages ove
    2 KB (394 words) - 07:48, 5 January 2011
  • ...те в качестве родительского модуля - "Single Player". *Свойство модуля "Extended Module" установите "Single Player".
    7 KB (125 words) - 13:59, 14 February 2012
  • ...you'll need to have a testing area (that isn't exported or packaged in the player file) to find the coordinates. ...ation to jump the player to a new location. For example, it could jump the player to a quest location or back to the hub area.
    3 KB (437 words) - 20:12, 14 June 2011
  • ...you'll need to have a testing area (that isn't exported or packaged in the player file) to find the coordinates. ...character sheet. 0 is off, 1 is on, 2 forces it on and removes it so the player can't turn it off.
    5 KB (876 words) - 20:35, 14 June 2011
  • ...custom resources: do not move core resources or resources from the Single Player campaign. ...ies are core resources or resources a third module, for example the Single Player campaign, you can ignore them.
    3 KB (488 words) - 13:52, 15 February 2012

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