ANI
From Dragon Age Toolset Wiki
Animation sequence: holds single animation sequence.
ani.xml schema
See [1] for information on the RELAX NG 1.0 XML schema format. For a free converter/verifier, see [2].
<?xml version="1.0" encoding="UTF-8"?>
<grammar ns="" xmlns="http://relaxng.org/ns/structure/1.0" datatypeLibrary="http://www.w3.org/2001/XMLSchema-datatypes">
<start>
<element name="Animation">
<optional>
<attribute name="Additive">
<data type="NCName"/>
</attribute>
</optional>
<optional>
<attribute name="IgnoreScale">
<data type="NCName"/>
</attribute>
</optional>
<attribute name="Length">
<data type="decimal"/>
</attribute>
<attribute name="Name">
<data type="NCName"/>
</attribute>
<optional>
<attribute name="Override">
<data type="NCName"/>
</attribute>
</optional>
<optional>
<attribute name="QuaternionCompressedSize">
<data type="integer"/>
</attribute>
</optional>
<optional>
<element name="Meta">
<element name="CombatRange">
<attribute name="Value">
<data type="decimal"/>
</attribute>
</element>
<optional>
<element name="GOBAnim">
<attribute name="Value">
<data type="integer"/>
</attribute>
</element>
</optional>
</element>
</optional>
<zeroOrMore>
<element name="AnimationNode">
<attribute name="Elements">
<data type="integer"/>
</attribute>
<attribute name="ExportName">
<data type="NMTOKEN"/>
</attribute>
<attribute name="Source">
<data type="NCName"/>
</attribute>
<attribute name="SourceType">
<data type="NCName"/>
</attribute>
<attribute name="Target">
<data type="NCName"/>
</attribute>
<element name="KeyFrame">
<text/>
</element>
</element>
</zeroOrMore>
</element>
</start>
</grammar>