ShowPopup
From Dragon Age Toolset Wiki
Show a pop-up message box
void ShowPopup(
int nMessageStrRef,
int nPopupType,
object oOwner = OBJECT_INVALID,
int bShowInputField = FALSE,
int nDefaultInputStrRef = 0
);
int nMessageStrRef,
int nPopupType,
object oOwner = OBJECT_INVALID,
int bShowInputField = FALSE,
int nDefaultInputStrRef = 0
);
- Parameters:
- nMessageStrRef
- a string reference to the text of the message box
- nPopupType
- a reference to the popup type, defined in popups.xls
- oOwner
- the owner of this popup
- bShowInputField
- a boolean which controls whether the pop-up will have a text-input field
- nDefaultInputStrRef
- a string reference to the default text for the text-input. If 0, the input field will start empty
- Returns:
- Nothing.
- Source:
- script.ldf
Remarks
When a button is pressed and the pop-up is closed, the contents of the text-entry field will be returned as the 0th string argument to the EVENT_TYPE_POPUP_RESULT event to the module.
Text is filtered as it's typed using the same filter that's applied to the player's name; thus, you cannot enter spaces nor many forms of punctuation. The text-field is currently limited to 20 characters (same as the player name).