SetReactionOverride
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Overrides the reaction of the specified object.
- Parameters:
- oObject
- The object to override the reaction of
- bHostile
- Specifies whether to override the reaction of the object to hostile or non-hostile
- Returns:
- Nothing.
- Source:
- script.ldf
Description
This function overrides the reaction of the specified object. That means that the object will be hostile or non-hostile (depending on what is specified) regardless of what their group hostility is. If an object is overriden to non-hostile, it will no longer be possible for it to engage or anyone to engage with it in hostile actions in any way, shape or form. Changing a creature to a different group will cause a perception event to be refired.