SetReactionOverride

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Overrides the reaction of the specified object.

void SetReactionOverride(
object oObject,
int bHostile
);
Parameters:
oObject
The object to override the reaction of
bHostile
Specifies whether to override the reaction of the object to hostile or non-hostile
Returns:

Nothing.

Source:

script.ldf

Description

This function overrides the reaction of the specified object. That means that the object will be hostile or non-hostile (depending on what is specified) regardless of what their group hostility is. If an object is overriden to non-hostile, it will no longer be possible for it to engage or anyone to engage with it in hostile actions in any way, shape or form. Changing a creature to a different group will cause a perception event to be refired.


See also

ResetReaction