Location keyword
From Dragon Age Toolset Wiki
The location type is a structure which consists of three members: an area object, a position vector and a facing float.
Constructor
The constructor for a location is the Location function.
Literals
A literal is a textual representation of a particular value of a type.
There is no literal for a location.
Conversion
There is no explicit or implicit conversion to or from a location.
Persistence
The following functions allow a location to exist outside of the scope of the current script by storing it on an object or event:
The following functions allow a location which exists outside of the scope of the current script to be used in the current script by retrieving it from an object or event: