Ambient ai.xls
From Dragon Age Toolset Wiki
Revision as of 15:15, 13 March 2011 by BloodsongVengeance (Talk | contribs) (posted link to the xls file i uploaded to google docs.)
See Ambient behaviour for details on how this information is used.
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | Anything in green MUST be played in order. |
NoPlayNext | int | Sets bPlayNext parameter used with CommandPlayAnimation() function to FALSE. |
ActionTotal | int | |
Action0 | float | Format: Animation.Loops |
Action1 | float | |
Action2 | float | |
Action3 | float | |
Action4 | float | |
Action5 | float | |
Action6 | float | |
Action7 | float | |
Action8 | float | |
Action9 | float | |
Action10 | float | |
Action11 | float | |
Action12 | float |