Difference between revisions of "User:BryanDerksen/Sandbox"
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Revision as of 20:37, 26 October 2009
Axe Murderer's outline proposal from http://social.bioware.com/group/239/discussion/687/
Contents
- 1 Getting Started
- 2 Builders: Building the Game World
- 3 Artists: Managing Custom Art Assets
- 4 Sound Technicians: Controlling Sound and Music
- 5 Players: Creating and Managing Characters
- 6 Cinematographers: Adding Cutscenes and In-Game Movies
- 7 Project Managers: Managing Your Module
- 8 Story Tellers: Creating A Story
- 9 Scripters: Changing and Extending Default Behaviors
- 10 Tool Experts: 3rd Party Extensions
Getting Started
- DA Overview
- Installation Guide
- Toolset Interface/User's Guide
- Overview: What comprises a game world? What can be customized?
- Overview: What are art assets? What assests are available? What can be customized?
- Overview: Sound, VO, Music, what are they, where are they used? What can be customized?
- Overview: What is a character? What can be customized?
- Overview: Cinematics. What is a cutscene? What is a stage? What can be customized?
- Overview: What is module management? Why is it necessary? What does it do?
- Overview: What does the game provide to help with story writing? What can be done with these tools?
- Overview: Scripting. What is a script? Why are scripts used? What can they do?
- Overview: 3rd Party Extensions. What they are, why they are needed, etc.? Do I need them?
Builders: Building the Game World
- Area Design Overview
- Design Resources
- Area
- Area List
- Character
- Creature
- Item
- String
- Trigger
- Building related tutorials (probably needs further initial subdivision)
- How to use the Level Editor
- How to use the Area Editor
- How to add a creature
- How to add an item
- How to add a trigger
- others
Artists: Managing Custom Art Assets
- Art Assets Overview
- 2d Art
- 3d Art
- Animation
- Visual Effect
- Art Resources
- Animation
- Level
- Material
- Morph
- VFX
- Art related tutorials (probably needs further initial subdivision)
- How to use the Animation Editor
- How to use the Level Editor
- How to use the Material Editor
- How to use the Morph Editor
- How to use the VFX Editor
- others
Sound Technicians: Controlling Sound and Music
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- Audio Overview
- Audio/Sound Effect
- Music/Composing
- Voice Acting
- Design Resources
- Conversation
- Sound/Music related tutorials (may need further initial subdivision)
- How to record sounds
- How to compose and record music
- How to record voiceovers
- How to format sound files
- How to import and integrate sounds
- How to import and integrate music
- How to import and integrate voiceovers
- others
Players: Creating and Managing Characters
- Character Overview
- Character Design
- Design Resources
- Character
- Character Management related tutorials (may need further initial subdivision)
- How to design a character
- How to create a character
- others
Cinematographers: Adding Cutscenes and In-Game Movies
- Cinematic Overview
- Cutscenes
- Movies
- Design Resources
- Client Script
- Conversation
- Cutscene
- Stage
- Cinematics related tutorials (may need further initial subdivision)
- How to design a cutscene
- How to make a cutscene
- How to create and add a stage
- How to use a client script with a cutscene
- How to use cutscene capture to make a movie
- others
Project Managers: Managing Your Module
- Project Management Overview
- Project Management Tasks
- QA/Testing
- Design Resources
- Client Script
- Module Management tutorials (may need further initial subdivision)
- How to create a module
- How to manage a project
- How to test a module
- How to use client scripts to speed testing
- others
Story Tellers: Creating A Story
- Story Overview
- Scenario Design
- Story Writing
- Writing/Dialog
- Design Resources
- Conversation
- Cutscene
- Plot
- Story Creation related tutorials (probably needs further initial subdivision)
- How to design a scenario
- How to write a story
- How to write a dialog
- How to use plots
- How to best incorporate cutscenes
- others
Scripters: Changing and Extending Default Behaviors
- Scripting Overview
- Game Engine Mechanics
- DAScript Language
- Definitions
- Datatypes
- Operators
- Statements
- Functions
- etc.
- Functions Reference/Index
- Constants Reference/Index
- Topics Reference/Index
- Definitions
- Design Resources
- Client Script
- Script
- Scripting related tutorials (no doubt needs further initial subdivision)
- How to create a script
- How to control *choose your favorite behavior*
- many many others
Tool Experts: 3rd Party Extensions
- Extensions Overview
- Bioware Suggestions for 3rd Party Tools
- Tools Programming
- Art Resources
- Animation
- Level
- Material
- Morph
- VFX
- Design Resources
- Area
- Area List
- Character
- Client Script
- Conversation
- Creature
- Cutscene
- Item
- Plot
- Script
- Stage
- String
- Trigger
- Technical Details and Tools (probably won't need further initial subdivision)
- File Formats
- 2DA
- ERF
- GFF
- RIM
- others
- Data Editors
- 2DA
- ERF
- GFF
- RIM
- File Formats
- 3rd Party Extension tutorials (no doubt needs further initial subdivision)
- How to modify 2DA files
- How to modify ERF files
- How to modify GFF files
- How to modify RIM files
- How to use joe's item maker
- How to use pete's loot system
- How to use barbara's crafting
- How to use daisy's script generator
- others