Difference between revisions of "EVENT TYPE ON ORDER RECEIVED"
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BryanDerksen (Talk | contribs) |
BryanDerksen (Talk | contribs) (information from GameActionPerfoprmer.cpp) |
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Revision as of 19:50, 20 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Sent by engine when henchman or player is given an order.
- Sent from:
- engine
- Sent to:
- Parameters:
-
- Creator: [Undocumented]
- Target: [Undocumented]
Usage
case EVENT_TYPE_ON_ORDER_RECEIVED:
{
object oSourceCreature = GetEventCreator(ev); //
object oTargetObject = GetEventTarget(ev); //
// insert event-handling code here
break;
}
{
object oSourceCreature = GetEventCreator(ev); //
object oTargetObject = GetEventTarget(ev); //
// insert event-handling code here
break;
}
Was in player_core but is commented out.