Difference between revisions of "EVENT TYPE GAMEMODE CHANGE"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
BryanDerksen (Talk | contribs) m (update template) |
||
Line 4: | Line 4: | ||
|from= | |from= | ||
|to= [[module]] | |to= [[module]] | ||
+ | |tocategory1=module | ||
+ | |sortkey=GAMEMODE_CHANGE | ||
|int0name = nNewGameMode | |int0name = nNewGameMode | ||
|int0desc = New Game Mode (GM_* constant) | |int0desc = New Game Mode (GM_* constant) | ||
Line 9: | Line 11: | ||
|int1desc = Old Game Mode (GM_* constant) | |int1desc = Old Game Mode (GM_* constant) | ||
}} | }} | ||
− | |||
− |
Revision as of 17:03, 6 August 2009
- Source:
- script.ldf
- Sent when:
- Game Mode Switch
- Sent from:
- Sent to:
- module
- Parameters:
-
- Integer 0: New Game Mode (GM_* constant)
- Integer 1: Old Game Mode (GM_* constant)
Usage
case EVENT_TYPE_GAMEMODE_CHANGE:
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}