Difference between revisions of "EVENT TYPE POPUP RESULT"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
BryanDerksen (Talk | contribs) m |
||
Line 7: | Line 7: | ||
|object0desc= owner of popup | |object0desc= owner of popup | ||
|int0name= nPopupID | |int0name= nPopupID | ||
− | |int0desc = popup ID | + | |int0desc = popup ID (index into [[popups.xls]]) |
|int1name= nButton | |int1name= nButton | ||
|int1desc= button result (1 - 4) | |int1desc= button result (1 - 4) |
Revision as of 00:43, 1 August 2009
- Source:
- script.ldf
- Sent when:
- player responds to area transition prompt.
- Sent from:
- Sent to:
- module
- Parameters:
-
- Integer 0: popup ID (index into popups.xls)
- Integer 1: button result (1 - 4)
- String 0: string entered into optional text field
- Object 0: owner of popup
Usage
case EVENT_TYPE_POPUP_RESULT:
{
int nPopupID = GetEventInteger(ev, 0); // popup ID (index into popups.xls)
int nButton = GetEventInteger(ev, 1); // button result (1 - 4)
string sInput = GetEventString(ev, 0); // string entered into optional text field
object oOwner = GetEventObject(ev, 0); // owner of popup
// insert event-handling code here
break;
}
{
int nPopupID = GetEventInteger(ev, 0); // popup ID (index into popups.xls)
int nButton = GetEventInteger(ev, 1); // button result (1 - 4)
string sInput = GetEventString(ev, 0); // string entered into optional text field
object oOwner = GetEventObject(ev, 0); // owner of popup
// insert event-handling code here
break;
}
Calling the "ShowPopup" script function causes a popup window to be displayed to the user, with up to four buttons whose text is defined in the "popups" 2DA and up to one text input field (with a filter on the input the player can type there that's the same as the filter on player names - up to 20 characters, no spaces, limited punctuation, no empty strings). This event is generated and sent to the module script with the popup's result.