Difference between revisions of "SetPlotActionSet"

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|param1name=nPlotActionSet
 
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|param1desc=the set defined in the plotactionsets 2DA to be set active. 0 hides the plot action GUI
 
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== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
See plotactions 2DA.
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This function shows the "army picker" GUI in the upper right of the screen with a set of up to four actions that the player can pick from it. See [[plotactions.xls]] for how to set up a set of plot actions to be displayed here.
  
 
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Revision as of 23:33, 30 July 2009

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser was unable to extract and/or match all the information required and has flagged this page as containing one or more errors. The source file was not formatted correctly and the information presented is incomplete or incorrect.

This page must be reviewed by a knowledgeable scripter as it will need to be updated. Once identified, the issue in the source file should be reported to BioWare.

Please remove the {{Generated with errors}} tag once the page has been corrected.

Sets the active plot action set, or zero to hide the control.

void SetPlotActionSet(
int nPlotActionSet
);
Parameters:
nPlotActionSet
the set defined in the plotactionsets 2DA to be set active. 0 hides the plot action GUI
Returns:

Nothing.

Source:

script.ldf

Description

This function shows the "army picker" GUI in the upper right of the screen with a set of up to four actions that the player can pick from it. See plotactions.xls for how to set up a set of plot actions to be displayed here.