Difference between revisions of "SetCombatState"

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This function sets the Combat State on a creature

void SetCombatState(
object oCreature,
int nCombatState
);
Parameters:
oCreature
the creature whose combat state we are setting
nCombatState
the combat state (TRUE or FALSE)
Returns:

Nothing.

Source:

script.ldf

Description

(core function) This function sets the Combat State on a creature.

    • If you are not Georg and you are using this function, you're in trouble!**


See also

GetCombatState