Difference between revisions of "EVENT TYPE TEAM DESTROYED"
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− | + | {{event | |
− | + | |when= Fires when an entire team of creatures is destroyed. | |
− | + | |from= | |
+ | |to= Area the team is in | ||
+ | |int0name=nTeam | ||
+ | |int0desc= the team number that was destroyed. | ||
+ | }} | ||
The event is fired to the last living creature on the team. | The event is fired to the last living creature on the team. | ||
− | |||
− | |||
− | |||
− | |||
[[Category:Event types|TEAM_DESTROYED]] | [[Category:Event types|TEAM_DESTROYED]] |
Revision as of 21:25, 24 July 2009
- Source:
- [Undocumented]
- Sent when:
- Fires when an entire team of creatures is destroyed.
- Sent from:
- Sent to:
- Area the team is in
- Parameters:
-
- Integer 0: the team number that was destroyed.
Usage
case EVENT_TYPE_TEAM_DESTROYED:
{
int nTeam = GetEventInteger(ev, 0); // the team number that was destroyed.
// insert event-handling code here
break;
}
{
int nTeam = GetEventInteger(ev, 0); // the team number that was destroyed.
// insert event-handling code here
break;
}
The event is fired to the last living creature on the team.