Difference between revisions of "EVENT TYPE INVENTORY ADDED"
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BryanDerksen (Talk | contribs) (split off of event) |
BryanDerksen (Talk | contribs) (formatting) |
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− | + | {{event | |
− | + | |when= An item is added to the personal inventory of the object receiving the event or the party inventory. | |
− | + | |from= [[engine]] | |
− | + | |to= [[creature]]s, [[placeable]]s, player/party | |
− | + | |creatorname = oOldOwner | |
− | + | |creatordesc= old owner of the item, OBJECT_INVALID if item is created on object | |
− | + | |object0name= oItem | |
+ | |object0desc= item being added | ||
+ | }} | ||
[[Category:Event types|INVENTORY_ADDED]] | [[Category:Event types|INVENTORY_ADDED]] |
Revision as of 18:12, 24 July 2009
- Source:
- [Undocumented]
- Sent when:
- An item is added to the personal inventory of the object receiving the event or the party inventory.
- Sent from:
- engine
- Sent to:
- creatures, placeables, player/party
- Parameters:
-
- Creator: old owner of the item, OBJECT_INVALID if item is created on object
- Object 0: item being added
Usage
case EVENT_TYPE_INVENTORY_ADDED:
{
object oOldOwner = GetEventCreator(ev); // old owner of the item, OBJECT_INVALID if item is created on object
object oItem = GetEventObject(ev, 0); // item being added
// insert event-handling code here
break;
}
{
object oOldOwner = GetEventCreator(ev); // old owner of the item, OBJECT_INVALID if item is created on object
object oItem = GetEventObject(ev, 0); // item being added
// insert event-handling code here
break;
}