Difference between revisions of "Community Contest 5: Room Contest"
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While no "bonus points" will be given for the following, entries may: | While no "bonus points" will be given for the following, entries may: | ||
* include multiple rooms - particularly if creating a "tileset of rooms". | * include multiple rooms - particularly if creating a "tileset of rooms". | ||
+ | * include custom props - if you do this you must state clearly on the contest page that your entry is using custom assets. ''Please avoid this unless absolutely necessary for your room - we want these SEL files to be as easily usable as possible.'' | ||
=== Not Allowable === | === Not Allowable === | ||
Please: | Please: | ||
− | |||
* do not cut-paste from a DAO level without making serious modifications to "make it your own" | * do not cut-paste from a DAO level without making serious modifications to "make it your own" | ||
* do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins. | * do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins. |
Revision as of 03:22, 14 November 2010
Contents
Brief
Create an indoor room and export it as a SEL for other modders to paste into their levels. The contest discussion thread can be found here.
DEADLINE: Monday 29 November - your entry must be ready for judging before midday GMT+0. It is strongly recommended you submit well before this time (sunday!) in case you run into troubles. Modifications to your submission are welcomed - the newest version of your entry will be judged, although modifications made after the submission date will not be judged.
Requirements
All entries must:
- be submitted as a SEL (see tutorial)
- make suitable use of folders to organise the lights and models
- have doorways or suitable plug pieces to enter/exit the room
- contain lights to illuminate the room
Guidelines
Strong entries will:
- be distinctive, but suitable for use in a variety of modules
- make good and varied use of environment models
- make suitable use of VFX such as light rays, candle flames, etc where needed
- ensure that lighting looks good in-game
Suggestions
Forge, armory, servants' quarters, bedchamber, tavern bedroom, tavern drinking hall, feast hall, indoor stage theater, kitchen, dungeon, torture room, prison cell, mausoleum, creature's lair, chapel, training room, barracks, meeting room, dining room, vault, guardhouse, groundskeeper's lodge, stable.
Allowable
While no "bonus points" will be given for the following, entries may:
- include multiple rooms - particularly if creating a "tileset of rooms".
- include custom props - if you do this you must state clearly on the contest page that your entry is using custom assets. Please avoid this unless absolutely necessary for your room - we want these SEL files to be as easily usable as possible.
Not Allowable
Please:
- do not cut-paste from a DAO level without making serious modifications to "make it your own"
- do not submit an entire level as your work. consider what will make USEFUL rooms for slotting into a module. For example, corridors are generally not useful for slot-ins.
Groups and Prizes
Groups
This contest has only one group.
- 1st place - 15 points, chooses first
- 2nd place - 10 points, chooses second
- 3rd place - 5 points, chooses third
- Best Newcomer - 3 points (unless 1st, 2nd or 3rd place)
- All other entries meeting requirements - 1 point
To receive an "entry point", your submission must meet the requirements of the contest, listed at the top of this page
Best Newcomer Award
Every judge may nominate one newcomer as their favourite newcomer entry. To qualify, the entrant must not have submitted to a community contest before. The winning newcomer will receive three points if they don't podium (in which case, theyll be getting more points anyway!).
Prizes
Please see Community Contest Prizes
Helpful Links
- Contest 5 video tutorial
- Level Editor - Builder Wiki
- Level Editor Tutorial - Builder Wiki
Entries
Special Entry Requirements for Contest 5 only
For information on how to enter, please see the Entry FAQs
For information on Judging, please see the Judging page.
IMPORTANT - consent to share By entering this competition you consent to share your work for other community members to benefit from. Where appropriate, source files should be shared (prop models, VFXProj files). The work *MUST* be your own (obviously you may use DA assets). Others may use and modify your work in their Dragon Age mods, though are encouraged to give credit. As the entries are judged, local copies will be saved If your work is taken down. If your work is taken down, you allow for it to be re-uploaded, crediting the work in your name.
Example Entry by mikemike37
This is just a sample entry for others to see the sort of thing judges might expect to see, and the format in which it has been submitted. (content to follow)
Judges' Comments
Judges will leave comments both as contructive suggestions for the entrant and also as impartial guidance for any looking to make use of your work.