Difference between revisions of "Talk:Compatibility"
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[[User:Proleric1|Proleric1]] 05:47, 8 April 2010 (UTC) | [[User:Proleric1|Proleric1]] 05:47, 8 April 2010 (UTC) | ||
− | I don't think the "dual entry, single manifest" approach should be followed or encouraged. Creating two separate .dazip installations as mentioned in [[Compatibility#What_if_my_mod_extends_both_Single_Player_and_Awakening.3F]] is IMHO the preferred approach. | + | I don't think the "dual entry, single manifest" approach should be followed or encouraged. Creating two separate .dazip installations as mentioned in [[Compatibility#What_if_my_mod_extends_both_Single_Player_and_Awakening.3F | Compatibility: What if my mod extends both Single Player and Awakening?]] is IMHO the preferred approach. |
--[[User:Nukenin|Nukenin]] 00:24, 24 April 2010 (UTC) | --[[User:Nukenin|Nukenin]] 00:24, 24 April 2010 (UTC) |
Revision as of 01:28, 24 April 2010
What if my mod extends both Single Player and Awakening?
@monkeysnest - good to have the update concerning the manifest. A few queries:
- Perhaps the article would be clearer if you explained which line has to change, rather than reproduce the entire manifest here?
- Would DAUpdater work? I don't see DAModder listed as a project download on the Bioware social site.
- We don't normally leave our signatures on the content pages of a wiki.
Thanks.
Proleric1 05:47, 8 April 2010 (UTC)
I don't think the "dual entry, single manifest" approach should be followed or encouraged. Creating two separate .dazip installations as mentioned in Compatibility: What if my mod extends both Single Player and Awakening? is IMHO the preferred approach.
--Nukenin 00:24, 24 April 2010 (UTC)