Difference between revisions of "Bug: Custom Placeables appear/disapear randomly"
(Created page with '*'''Version found:''' 1.0.1008.0 *'''Status:''' Open == Description == Custom Placeables appear/disappear randomly from the game between area exports from the Toolset. Sometimes...') |
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== Workarounds == | == Workarounds == | ||
− | Restarting the Toolset before exporting anything will reduce the frequency of the problem. | + | Restarting the Toolset before exporting anything will reduce the frequency of the problem and improves a chance of successful export. |
[[Category:Toolset bugs]] | [[Category:Toolset bugs]] |
Revision as of 16:24, 24 February 2010
- Version found: 1.0.1008.0
- Status: Open
Description
Custom Placeables appear/disappear randomly from the game between area exports from the Toolset. Sometimes when opening an area in the toolset an error message is printed in the log "E: 16:31:34 - Could not get the name for the appearance: Resource "keystone.utp", Tag "keystone".". Usually restarting the Toolset will make the error to go away but it's usual that a placeable doesn't appear in the game evenif there were no errors during export. Sometimes everything is working perfectly fine. Also the same error is sometimes displayed for Creatures using a custom appearance.
The problem will only appear with custom placeables/appearances those are brought to the toolset using the 2DA "system" like placeable_types_myplaceables.GDA or APR_myappearances.GDA. I would presume that the Toolset somehow fails to collect and combine all these GDAs.
If the Toolset manage to export everything properly, I don't recall seeing anything to disappear from the game when restarting or reloading a saved game. I am aware of that some modifications doesn't appear in the game unless restart the module from a "clean table". But that's not the problem here.
Workarounds
Restarting the Toolset before exporting anything will reduce the frequency of the problem and improves a chance of successful export.