Difference between revisions of "VFX base.xls"
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VFX will be divided into 3 parts; impact, duration, and cessation. See the [[VFX editor]]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [[FMOD]] Event that will be the designated sound for that part of that vfx. | VFX will be divided into 3 parts; impact, duration, and cessation. See the [[VFX editor]]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [[FMOD]] Event that will be the designated sound for that part of that vfx. | ||
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{{2da start|VFX_base}} | {{2da start|VFX_base}} |
Revision as of 22:41, 8 February 2010
Visual effect topics |
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VFX will be divided into 3 parts; impact, duration, and cessation. See the VFX editor. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an FMOD Event that will be the designated sound for that part of that vfx.
Column | Type | Description |
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ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Type | string | F, T or D |
FixedOrientation | bool | |
AlignToGround | bool | |
ModelName | string | |
ModelName1 | string | |
Size1 | float | |
ModelName2 | string | |
Size2 | float | |
ModelName3 | string | |
size3 | float | |
BlendTreeName | string | |
CrustEffect | bool | |
SoundImpact | string | |
SoundImpactVolume | float | |
SoundImpactPitch | float | |
SoundDuration | string | |
SoundDurationVolume | float | |
SoundDurationPitch | float | |
SoundCessation | string | |
SoundCessationVolume | float | |
SoundCessationPitch | float | |
Tint | string | |
LoadGlobal | int | |
AutoId | comment | |
Description | comment | |
Category | comment | |
Comment | comment | |
PauseAnimate | bool | |
Priority | int | |
ShowInPaperdoll | bool |