Difference between revisions of "Bug: overriding starting location to a non-existent area can cause a crash"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (copied from "Common problems") |
BryanDerksen (Talk | contribs) (link up to extraview bug) |
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*'''Version found:''' 1.0.1008.0 <!-- put the version number of your toolset here --> | *'''Version found:''' 1.0.1008.0 <!-- put the version number of your toolset here --> | ||
*'''Status:''' Open | *'''Status:''' Open | ||
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+ | {{EV|205368|[[User:BryanDerksen|BryanDerksen]]}} | ||
== Description == | == Description == |
Latest revision as of 23:37, 26 January 2010
- Version found: 1.0.1008.0
- Status: Open
This issue has been recorded in BioWare's internal tracking system. Reference number: 205368 -BryanDerksen |
Description
If you override the starting area and waypoint for a module (under export options) to a non-existent area, the game will crash without an informative error message when it tries to load up the nonexistent area.
This can only occur under unusual circumstances. To force the toolset to override starting position to a nonexistent area you need to first set the toolset to that area, then shut down the toolset and restore a copy of the database that lacks that area.