Difference between revisions of "EVENT TYPE PLAYERLEVELUP"
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|object0desc=The creature that fired the event. | |object0desc=The creature that fired the event. | ||
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− | [[Category:Event types|PLAYERLEVEUP] | + | [[Category:Event types|PLAYERLEVEUP]] |
[[Category:Module events|PLAYERLEVELUP]] | [[Category:Module events|PLAYERLEVELUP]] |
Revision as of 03:08, 4 January 2010
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- Fires every time the player requests to enter the levelup screen and causes the Chargen UI to show up.
- Sent from:
- Sent to:
- module
- Parameters:
-
- Object 0: The creature that fired the event.
Usage
case EVENT_TYPE_PLAYERLEVELUP:
{
object oLevelUpCreature = GetEventObject(ev, 0); // The creature that fired the event.
// insert event-handling code here
break;
}
{
object oLevelUpCreature = GetEventObject(ev, 0); // The creature that fired the event.
// insert event-handling code here
break;
}