Difference between revisions of "EVENT TYPE GAMEMODE CHANGE"

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m (update template)
(add parameters from GameModeController.cpp)
Line 6: Line 6:
 
|tocategory1=module
 
|tocategory1=module
 
|sortkey=GAMEMODE_CHANGE
 
|sortkey=GAMEMODE_CHANGE
 +
|object0desc= Creator module
 +
|creatordesc= Creator module
 
|int0name = nNewGameMode
 
|int0name = nNewGameMode
 
|int0desc = New Game Mode (GM_* constant)
 
|int0desc = New Game Mode (GM_* constant)

Revision as of 19:56, 20 August 2009

Source:
script.ldf
Sent when:
Game Mode Switch
Sent from:
Sent to:
module
Parameters:
  • Creator: Creator module
  • Integer 0: New Game Mode (GM_* constant)
  • Integer 1: Old Game Mode (GM_* constant)
  • Object 0: Creator module

Usage

case EVENT_TYPE_GAMEMODE_CHANGE:
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)

// insert event-handling code here

break;
}