Difference between revisions of "EVENT TYPE GAMEMODE CHANGE"
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BryanDerksen (Talk | contribs) m (update template) |
BryanDerksen (Talk | contribs) (add parameters from GameModeController.cpp) |
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Line 6: | Line 6: | ||
|tocategory1=module | |tocategory1=module | ||
|sortkey=GAMEMODE_CHANGE | |sortkey=GAMEMODE_CHANGE | ||
+ | |object0desc= Creator module | ||
+ | |creatordesc= Creator module | ||
|int0name = nNewGameMode | |int0name = nNewGameMode | ||
|int0desc = New Game Mode (GM_* constant) | |int0desc = New Game Mode (GM_* constant) |
Revision as of 19:56, 20 August 2009
- Source:
- script.ldf
- Sent when:
- Game Mode Switch
- Sent from:
- Sent to:
- module
- Parameters:
-
- Creator: Creator module
- Integer 0: New Game Mode (GM_* constant)
- Integer 1: Old Game Mode (GM_* constant)
- Object 0: Creator module
Usage
case EVENT_TYPE_GAMEMODE_CHANGE:
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}
{
int nNewGameMode = GetEventInteger(ev, 0); // New Game Mode (GM_* constant)
int nOldGameMode = GetEventInteger(ev, 1); // Old Game Mode (GM_* constant)
// insert event-handling code here
break;
}