Difference between revisions of "GetLocalPlayer"

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All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.
 
All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.
  
It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc). So the values will not necessarily refer to the same players across a save/load.
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It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc) so the values will not necessarily refer to the same players across a save/load.
  
 
<!-- == Examples == -->
 
<!-- == Examples == -->

Latest revision as of 05:55, 1 August 2009

Gets a local player variable on an object.

player GetLocalPlayer(
object oObject,
string sVarName
);
Parameters:
oObject
Object to get the variable from
sVarName
The name of the variable to retrieve
Returns:

Returns the player variable, returns an invalid player on error.

Source:

script.ldf

Description

Gets a local player variable sVarName on the specified object.

Remarks

All local variables must be predefined in the target object's variables 2da file before this function can be used successfully. If a local variable is not predefined this function will fail silently.

It is very important to note that a player is not a reference to a specific player, but rather is a reference to a player slot (player1, player2, player3... etc) so the values will not necessarily refer to the same players across a save/load.

See also

SetLocalPlayer