Difference between revisions of "EffectDamage"

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(fix missing return description, defaults)
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|param1desc=Amount of damage to be applied
 
|param1desc=Amount of damage to be applied
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|returndesc=an [[effect]] to deliver the damage indicated.
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Revision as of 23:37, 31 July 2009

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser was unable to extract and/or match all the information required and has flagged this page as containing one or more errors. The source file was not formatted correctly and the information presented is incomplete or incorrect.

This page must be reviewed by a knowledgeable scripter as it will need to be updated. Once identified, the issue in the source file should be reported to BioWare.

Please remove the {{Generated with errors}} tag once the page has been corrected.

EffectDamage Constructor.

effect EffectDamage(
float fValue,
int nDamageType = 1,
int nFlags = 0,
int nImpactVFX = 0
);
Parameters:
fValue
Amount of damage to be applied
nDamageType
Damage Type to be applied (Physical, Fire): Default of 1 is physical
nFlags
Special behavior bitfield: Default is no flags (0)
nImpactVFX
Impact VFX to play. Default of 0 is no impact VFX
Returns:

[Undocumented]

Source:

script.ldf

Description

EffectDamage Constructor