Difference between revisions of "SetItemAbilityId"
BryanDerksen (Talk | contribs) m (1 revision: Importing auto-generated function articles) |
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|param1name=oItem | |param1name=oItem | ||
|param1desc=An item | |param1desc=An item | ||
+ | |param1default= | ||
|param2type=int | |param2type=int | ||
|param2name=nAbilityId | |param2name=nAbilityId | ||
|param2desc= | |param2desc= | ||
+ | |param2default= | ||
|param3type=int | |param3type=int | ||
|param3name=nPower | |param3name=nPower | ||
|param3desc=An optional power value for the item. Default is 1 | |param3desc=An optional power value for the item. Default is 1 | ||
+ | |param3default=1 | ||
|returntype=void | |returntype=void | ||
|returndesc= | |returndesc= |
Revision as of 23:37, 31 July 2009
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This page must be reviewed by a knowledgeable scripter as it will need to be updated. Once identified, the issue in the source file should be reported to BioWare.
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Set the ability_id associated with an item
- Parameters:
- oItem
- An item
- nAbilityId
- [Undocumented]
- nPower
- An optional power value for the item. Default is 1
- Returns:
- Nothing.
- Source:
- script.ldf
Description
An items ability id (if != ABILITY_INVALID) is the one active ability an item will grant when equipped to the quickbar. CORE_FUNCTION. Do not use unless you are Georg or Yaron. Do not use on equipped items. Ever. Use the Wrapper.