Difference between revisions of "SetAttackResult"
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Revision as of 16:54, 29 July 2009
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This function sets the results of an attack
void SetAttackResult(
object oAttacker,
int nResult1,
effect eDamageEffect1,
int nResult2,
effect eDamageEffect2
);
object oAttacker,
int nResult1,
effect eDamageEffect1,
int nResult2,
effect eDamageEffect2
);
- Parameters:
- oAttacker
- the creature whose attack result we are storing
- nResult1
- the main attack result (HIT/MISS/ETC)
- eDamageEffect1
- the main attack damage effect
- nResult2
- the offhand attack result (HIT/MISS/ETC)
- eDamageEffect2
- the offhand attack damage effect
- Returns:
- Nothing.
- Source:
- script.ldf