Difference between revisions of "Engine SetModalAbilityGUI"
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BryanDerksen (Talk | contribs) m (1 revision: Importing auto-generated function articles) |
BryanDerksen (Talk | contribs) (Category:Ability functions. Remove reference to SetModalAbility in ability_h, doesn't appear to exist.) |
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{{dafunction | {{dafunction | ||
|name=Engine_SetModalAbilityGUI | |name=Engine_SetModalAbilityGUI | ||
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== Description == | == Description == | ||
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | ||
− | This function tells the engine to activate or deactivate the GUI indicator for a modal ability on a creature | + | This function tells the engine to activate or deactivate the GUI indicator for a modal ability on a creature. |
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<!-- This section contains links to articles, functions or constant groups. --> | <!-- This section contains links to articles, functions or constant groups. --> | ||
[[IsModalAbilityActive]] | [[IsModalAbilityActive]] | ||
− | [[Category: | + | [[Category:Ability functions]] |
Latest revision as of 22:48, 24 February 2010
This function activates a modal ability in a creature
- Parameters:
- oCreature
- the creature in which to set the modal ability
- nAbilityId
- modal ability to set
- nStatus
- modal ability enabled status (TRUE/FALSE)
- Returns:
- Nothing.
- Source:
- script.ldf
Description
This function tells the engine to activate or deactivate the GUI indicator for a modal ability on a creature.