Difference between revisions of "EVENT TYPE MODULE HANDLE FOLLOWER DEATH"

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|from= [[player_core]]
 
|from= [[player_core]]
 
|to= [[module]]
 
|to= [[module]]
 +
|tocategory1=module
 +
|sortkey=MODULE_HANDLE_FOLLOWER_DEATH
 
|object0name=oFollower
 
|object0name=oFollower
 
|object0desc=The follower who has died
 
|object0desc=The follower who has died
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This is for handling any specific plot logic for followers' death.
 
This is for handling any specific plot logic for followers' death.
 
[[Category:Event types|MODULE_HANDLE_FOLLOWER_DEATH]]
 

Revision as of 17:09, 6 August 2009

Source:
[Undocumented]
Sent when:
A party member dies in combat
Sent from:
player_core
Sent to:
module
Parameters:
  • Object 0: The follower who has died

Usage

case EVENT_TYPE_MODULE_HANDLE_FOLLOWER_DEATH:
{
object oFollower = GetEventObject(ev, 0); // The follower who has died

// insert event-handling code here

break;
}

This is for handling any specific plot logic for followers' death.