Difference between revisions of "EVENT TYPE MODULE HANDLE FOLLOWER DEATH"
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BryanDerksen (Talk | contribs) (formatting) |
BryanDerksen (Talk | contribs) (update template) |
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|from= [[player_core]] | |from= [[player_core]] | ||
|to= [[module]] | |to= [[module]] | ||
+ | |tocategory1=module | ||
+ | |sortkey=MODULE_HANDLE_FOLLOWER_DEATH | ||
|object0name=oFollower | |object0name=oFollower | ||
|object0desc=The follower who has died | |object0desc=The follower who has died | ||
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This is for handling any specific plot logic for followers' death. | This is for handling any specific plot logic for followers' death. | ||
− | |||
− |
Revision as of 17:09, 6 August 2009
- Source:
- [Undocumented]
- Sent when:
- A party member dies in combat
- Sent from:
- player_core
- Sent to:
- module
- Parameters:
-
- Object 0: The follower who has died
Usage
case EVENT_TYPE_MODULE_HANDLE_FOLLOWER_DEATH:
{
object oFollower = GetEventObject(ev, 0); // The follower who has died
// insert event-handling code here
break;
}
{
object oFollower = GetEventObject(ev, 0); // The follower who has died
// insert event-handling code here
break;
}
This is for handling any specific plot logic for followers' death.