Difference between revisions of "EVENT TYPE DYING"

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(formatting)
Line 3: Line 3:
 
|from= [[effect_death_h]]
 
|from= [[effect_death_h]]
 
|to= the creature getting the killing blow.
 
|to= the creature getting the killing blow.
 +
|to1=creature
 
|object0name = oKiller
 
|object0name = oKiller
 
|object0desc= object delivering the killing blow
 
|object0desc= object delivering the killing blow
 +
|sortkey=DYING
 
}}
 
}}
  
 
[[creature_core]] handles XP and treasure awards.
 
[[creature_core]] handles XP and treasure awards.
 
[[Category:Event types|DYING]]
 

Revision as of 20:33, 5 August 2009

Source:
[Undocumented]
Sent when:
a creature received the killing blow.
Sent from:
effect_death_h
Sent to:
the creature getting the killing blow.
Parameters:
  • Object 0: object delivering the killing blow

Usage

case EVENT_TYPE_DYING:
{
object oKiller = GetEventObject(ev, 0); // object delivering the killing blow

// insert event-handling code here

break;
}
creature_core handles XP and treasure awards.