Difference between revisions of "EVENT TYPE COMBAT INITIATED"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (formatting) |
BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
||
Line 1: | Line 1: | ||
{{event | {{event | ||
+ | |sourcefile=script.ldf | ||
|when=Fires whenever the attack command is added into the command queue. Used to set combat mode and combat camera/music. Also fires by scripting to trigger combat after being attacked or an ally is attack. | |when=Fires whenever the attack command is added into the command queue. Used to set combat mode and combat camera/music. Also fires by scripting to trigger combat after being attacked or an ally is attack. | ||
|from=[[Engine]] | |from=[[Engine]] |
Revision as of 20:38, 30 July 2009
- Source:
- script.ldf
- Sent when:
- Fires whenever the attack command is added into the command queue. Used to set combat mode and combat camera/music. Also fires by scripting to trigger combat after being attacked or an ally is attack.
- Sent from:
- Engine
- Sent to:
- creatures, players
- Parameters:
-
- Creator: attacking creature
- Object 0: target creature
Usage
case EVENT_TYPE_COMBAT_INITIATED:
{
object oAttacker = GetEventCreator(ev); // attacking creature
object oTarget = GetEventObject(ev, 0); // target creature
// insert event-handling code here
break;
}
{
object oAttacker = GetEventCreator(ev); // attacking creature
object oTarget = GetEventObject(ev, 0); // target creature
// insert event-handling code here
break;
}