Difference between revisions of "EFFECT TYPE *"
From Dragon Age Toolset Wiki
m (Fixing data) |
m (Adding missing constant) |
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+ | {{Constant table start | ||
+ | |sourcefile = script.ldf | ||
+ | |sourcemodule = | ||
+ | }} | ||
+ | {{Constant table row | ||
+ | |name = EFFECT_TYPE_INVALID | ||
+ | |type = int | ||
+ | |value = 0 | ||
+ | |description = | ||
+ | |sourcefile = | ||
+ | |sourcemodule = | ||
+ | }} | ||
+ | {{Constant table end}} | ||
+ | |||
{{Constant table start | {{Constant table start | ||
|sourcefile = effect_constants_h | |sourcefile = effect_constants_h |
Revision as of 19:26, 10 March 2012
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
EFFECT_TYPE_INVALID | int | 0 |
|
Constant name | Type | Value | Description | Source |
---|---|---|---|---|
EFFECT_TYPE_VISUAL_EFFECT | int | 4 | Engine effect | effect_constants_h |
EFFECT_TYPE_CAMERA_SHAKE | int | 6 | Engine effect | effect_constants_h |
EFFECT_TYPE_PARALYZE | int | 8 | Engine effect | effect_constants_h |
EFFECT_TYPE_MOVEMENT_RATE | int | 9 | Engine effect | effect_constants_h |
EFFECT_TYPE_ALPHA | int | 10 | Engine effect | effect_constants_h |
EFFECT_TYPE_AOE | int | 5 | Mixed effects | effect_constants_h |
EFFECT_TYPE_DEATH | int | 7 | Mixed effects | effect_constants_h |
EFFECT_TYPE_MOVEMENT_RATE_DEBUFF | int | 11 | effect_constants_h | |
EFFECT_TYPE_HEARTBEAT | int | 1001 | effect_constants_h | |
EFFECT_TYPE_WALKING_BOMB | int | 1002 | effect_constants_h | |
EFFECT_TYPE_ROOT | int | 1003 | effect_constants_h | |
EFFECT_TYPE_SHAPECHANGE | int | 1004 | effect_constants_h | |
EFFECT_TYPE_RESURRECTION | int | 1005 | effect_constants_h | |
EFFECT_TYPE_ENCHANTMENT | int | 1006 | effect_constants_h | |
EFFECT_TYPE_LOCK_INVENTORY | int | 1007 | effect_constants_h | |
EFFECT_TYPE_MODIFYMANASTAMINA | int | 1008 | effect_constants_h | |
EFFECT_TYPE_SUMMON | int | 1009 | effect_constants_h | |
EFFECT_TYPE_HEALHEALTH | int | 1010 | effect_constants_h | |
EFFECT_TYPE_DISEASE | int | 1011 | effect_constants_h | |
EFFECT_TYPE_MODIFY_PROPERTY | int | 1012 | effect_constants_h | |
EFFECT_TYPE_DAMAGE | int | 1013 | effect_constants_h | |
EFFECT_TYPE_KNOCKDOWN | int | 1014 | effect_constants_h | |
EFFECT_TYPE_MODIFYATTRIBUTE | int | 1015 | effect_constants_h | |
EFFECT_TYPE_UPKEEP | int | 1016 | effect_constants_h | |
EFFECT_TYPE_DOT | int | 1017 | effect_constants_h | |
EFFECT_TYPE_DISPEL_MAGIC | int | 1018 | effect_constants_h | |
EFFECT_TYPE_DAZE | int | 1020 | effect_constants_h | |
EFFECT_TYPE_STEALTH | int | 1021 | effect_constants_h | |
EFFECT_TYPE_MODIFY_CRITCHANCE | int | 1022 | effect_constants_h | |
EFFECT_TYPE_AI_MODIFIER | int | 1023 | Parameters: Int0 = Modifier | effect_constants_h |
EFFECT_TYPE_IMPACT | int | 1024 | effect_constants_h | |
EFFECT_TYPE_REGENERATION | int | 1026 | effect_constants_h | |
EFFECT_TYPE_STUN | int | 1027 | effect_constants_h | |
EFFECT_TYPE_GRABBED | int | 1028 | effect_constants_h | |
EFFECT_TYPE_GRABBING | int | 1029 | effect_constants_h | |
EFFECT_TYPE_CONECASTING | int | 1030 | effect_constants_h | |
EFFECT_TYPE_ADDABILITY | int | 1031 | Parameters: Int0 = Ability, Object0 = Effect Owner object | effect_constants_h |
EFFECT_TYPE_HEAVY_IMPACT | int | 1032 | effect_constants_h | |
EFFECT_TYPE_SLEEP | int | 1033 | effect_constants_h | |
EFFECT_TYPE_CHARM | int | 1034 | Parameters: Int0 = Target Group ID,Int1 = Caster Group ID | effect_constants_h |
EFFECT_TYPE_CONFUSION | int | 1035 | effect_constants_h | |
EFFECT_TYPE_FEAR | int | 1036 | effect_constants_h | |
EFFECT_TYPE_SLEEP_PLOT | int | 1037 | effect_constants_h | |
EFFECT_TYPE_LOCK_QUICKBAR | int | 1038 | effect_constants_h | |
EFFECT_TYPE_LOCK_CHARACTER | int | 1039 | effect_constants_h | |
EFFECT_TYPE_LIFE_WARD | int | 1040 | effect_constants_h | |
EFFECT_TYPE_FEIGN_DEATH | int | 1041 | effect_constants_h | |
EFFECT_TYPE_OVERWHELMED | int | 1042 | effect_constants_h | |
EFFECT_TYPE_OVERWHELMING | int | 1043 | effect_constants_h | |
EFFECT_TYPE_MARK_OF_DEATH | int | 1044 | effect_constants_h | |
EFFECT_TYPE_SIMULATE_DEATH | int | 1045 | effect_constants_h | |
EFFECT_TYPE_CURSE_OF_MORTALITY | int | 1046 | effect_constants_h | |
EFFECT_TYPE_ROOTING | int | 1047 | effect_constants_h | |
EFFECT_TYPE_MISDIRECTION_HEX | int | 1048 | effect_constants_h | |
EFFECT_TYPE_DEATH_HEX | int | 1049 | effect_constants_h | |
EFFECT_TYPE_FLANK_IMMUNITY | int | 1050 | effect_constants_h | |
EFFECT_TYPE_SLIP | int | 1051 | effect_constants_h | |
EFFECT_TYPE_PETRIFY | int | 1052 | effect_constants_h | |
EFFECT_TYPE_SPELL_WARD | int | 1053 | effect_constants_h | |
EFFECT_TYPE_DAMAGE_WARD | int | 1054 | effect_constants_h | |
EFFECT_TYPE_WYNNE_REMOVAL | int | 1056 | effect_constants_h | |
EFFECT_TYPE_KNOCKBACK | int | 1057 | effect_constants_h | |
EFFECT_TYPE_DECREASE_PROPERTY | int | 1058 | effect_constants_h | |
EFFECT_TYPE_SWARM | int | 1059 | effect_constants_h | |
EFFECT_TYPE_SINGING | int | 1060 | effect_constants_h | |
EFFECT_TYPE_DRAINING | int | 1061 | effect_constants_h | |
EFFECT_TYPE_RECENTLY_STUNNED | int | 1062 | effect_constants_h | |
EFFECT_TYPE_DUMMY | int | 1063 | effect_constants_h | |
EFFECT_TYPE_LUCK | int | 1064 | effect_constants_h | |
EFFECT_TYPE_REWARD_BONUS | int | 1065 | effect_constants_h | |
EFFECT_TYPE_TRAP_DETECTION_BONUS | int | 1066 | effect_constants_h | |
EFFECT_TYPE_BLOOD_MAGIC_BONUS | int | 1067 | effect_constants_h | |
EFFECT_TYPE_MABARI_DOMINANCE | int | 1068 | effect_constants_h | |
EFFECT_TYPE_MANA_SHIELD | int | 1069 | effect_constants_h | |
EFFECT_TYPE_DUMMY_HOSTILE | int | 1070 | effect_constants_h | |
EFFECT_TYPE_AUTOCRIT | int | 1071 | effect_constants_h | |
EFFECT_TYPE_TEST | int | 2000 | effect_constants_h | |
EFFECT_TYPE_RECURRING_KNOCKDOWN | int | 2001 | effect_constants_h | |
EFFECT_TYPE_NULL | int | 10000 | Null effect: doesn't do anything | effect_constants_h |
Remarks
The comments indicate that there are three types of effect: engine, mixed and scripted.
- Engine effect: the effect constructor and destructor is handled by engine
- Mixed effects: the effect constructor is handled by both engine and scripts