Difference between revisions of "EVENT TYPE CHARGEN SELECT RACE"
From Dragon Age Toolset Wiki
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|int0name = nRace | |int0name = nRace | ||
− | |int0desc = | + | |int0desc = A [[RACE_*]] constant |
|int1name = bSelected | |int1name = bSelected | ||
|int1desc = 1: race selected, 0: race unselected (unused) | |int1desc = 1: race selected, 0: race unselected (unused) |
Latest revision as of 19:15, 21 August 2011
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- This fires when the player selects the icon corresponding to any of the available races.
- Sent from:
- Sent to:
- Parameters:
-
- Integer 0: A RACE_* constant
- Integer 1: 1: race selected, 0: race unselected (unused)
- Object 0: The creature going through character generation.
Usage
case EVENT_TYPE_CHARGEN_SELECT_RACE:
{
int nRace = GetEventInteger(ev, 0); // A RACE_* constant
int bSelected = GetEventInteger(ev, 1); // 1: race selected, 0: race unselected (unused)
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.
// insert event-handling code here
break;
}
{
int nRace = GetEventInteger(ev, 0); // A RACE_* constant
int bSelected = GetEventInteger(ev, 1); // 1: race selected, 0: race unselected (unused)
object oCreature = GetEventObject(ev, 0); // The creature going through character generation.
// insert event-handling code here
break;
}