Difference between revisions of "Creatureranks.xls"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (creating from headers) |
BryanDerksen (Talk | contribs) m (2da start) |
||
Line 1: | Line 1: | ||
− | |||
== as_data == | == as_data == | ||
− | {{2da start}} | + | {{2da start|as_data}} |
{{2da column| Label | string | }} | {{2da column| Label | string | }} | ||
{{2da column| s1 | float | str}} | {{2da column| s1 | float | str}} | ||
Line 16: | Line 15: | ||
== autoscale == | == autoscale == | ||
− | {{2da start}} | + | {{2da start|autoscale}} |
{{2da column| Label | comment | }} | {{2da column| Label | comment | }} | ||
{{2da column| fScale | float | }} | {{2da column| fScale | float | }} | ||
Line 46: | Line 45: | ||
== creatureranks == | == creatureranks == | ||
− | {{2da start}} | + | {{2da start|creatureranks}} |
{{2da column| Label | string | }} | {{2da column| Label | string | }} | ||
{{2da column| Portraitframe | string | }} | {{2da column| Portraitframe | string | }} |
Revision as of 00:01, 28 July 2009
as_data
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
s1 | float | str |
s2 | float | dex |
s3 | float | wil |
s4 | float | mag |
s5 | float | int |
s6 | float | con |
PointCalc | comment | This has to be 3 to be "fair" to the player |
Prio | comment |
autoscale
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | comment | |
fScale | float | |
fHealthScale | float | |
nBonusPoints | int | |
nLevelScale | int | |
fDamageScale | float | |
fPointVal | float | |
fResistanceModifier | float | |
fResistanceMaximum | float | |
TS_LowTable | string | |
TS_HighTable | string | |
TS_Money | int | |
TS_ItemNum | float | |
TS_HighChance | float | |
TS_EquipmentChance | float | |
fStealingModifier | float | |
nStealthRank | int | Stealth rank required to combat stealth |
nCombatTrain | int | NPCS: Chance for a single point of damage to interrupt a spell. |
nReactiveTier | int | |
fEffectDurCasual | float | |
fEffectDurNormal | float | |
fEffectDurHard | float | |
fEffectDurNmar | float | |
BaseSR | float | |
BaseDR | float |
creatureranks
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
Portraitframe | string | |
Stref | int | |
fDeathblow | float | |
color | int | The text color of the name floaty for the creature of this rank. Format: 0xRRGGBB. |
tempxp | int | |
IsSpecial | int | Special ranks are unaffected by a number of things, including the 'slay darkspawn' weapon property. |
IsBoss | int | Boss ranks are unaffected by a number of things, like Crushing Prison and shattering. |
RankRating | float |