Difference between revisions of "SyncAnimations.xls"
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Revision as of 18:04, 2 July 2009
Contents
SyncCreatureAnimations worksheet
- ID - reference to ABI_Base
- label
- base
- enter
- exit
- entersync
- exitsync
- pose1 - This can be either a looping animation or a twitch animation (one that goes back to the base loop)
- posesync1
- pose2
- posesync2 - This can be either a looping animation or a twitch animation (one that goes back to the base loop)
- pose3
- posesync3
- percentage - 0.0 to 1.0
- distance
- angleAtk
- angleTarg
SyncPlaceableAnimations worksheet
- ID - reference to ABI_Base
- label
- base
- enter
- exit
- entersync
- exitsync
- pose1 - This can be either a looping animation or a twitch animation (one that goes back to the base loop)
- pose2
- pose3
- posesync3
- percentage - 0.0 to 1.0
- distance
- angleAtk
- angleTarg
SyncAbilityAnimations worksheet
- ID - reference to ABI_Base
- label
- castfail
- react
- reactfail
- loop
- reactloop
- loopend
- reactloopend
- loopinterrupt
- reactloopinterrupt
- percentage - 0.0 to 1.0
- distance
- angleAtk
- angleTarg
UnsyncDeathAnimations worksheet
- ID
- label
- react
SyncDeathAnimations worksheet
- ID
- label
- weaponwield - 0 No Weaponstyle, 1 Single weapon, 2 dual wielded, 3 two handed
- partsbased - 0 - no req, 0x1 - parts based
- position - 0. non-positional, 1. Position 1, 2. Position 2, 3. Position 3, 4. Position 4, 5. Position 5
- appearance - 0- humanoid, 1- beasts
- piercingtype - 0x0 can be blunt, 0x1 requires blade
- castanim
- react
SyncLargeCreatures worksheets
- ID
- label
- percentage - 0.0 to 0.1
- distance
- angleAtk
- angleTarg