Difference between revisions of "EVENT TYPE ATTACKED"
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− | + | {{event | |
− | + | |when=another object tried attacking this creature using melee/ranged weapons (hit or miss), talents or spells. | |
− | + | |from=scripts (Rules_ResolveAttack function) | |
− | + | |to= creatures, placeables | |
− | + | |creatordesc=attacking object | |
− | + | |object0name= oAttacker | |
− | + | |object0desc= attacking object | |
+ | }} | ||
[[Category:Event types|ATTACKED]] | [[Category:Event types|ATTACKED]] |
Revision as of 22:47, 23 July 2009
- Source:
- [Undocumented]
- Sent when:
- another object tried attacking this creature using melee/ranged weapons (hit or miss), talents or spells.
- Sent from:
- scripts (Rules_ResolveAttack function)
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: attacking object
- Object 0: attacking object
Usage
case EVENT_TYPE_ATTACKED:
{
object oAttacker = GetEventObject(ev, 0); // attacking object
// insert event-handling code here
break;
}
{
object oAttacker = GetEventObject(ev, 0); // attacking object
// insert event-handling code here
break;
}