Difference between revisions of "EVENT TYPE ATTACK IMPACT"

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An attack has impacted the target. This can be melee (sword hit), ranged (arrow hit) or spell (fireball explodes). Used for applying damage, and handling abilities that function on hit (Berserk etc').
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{{event
*<b>Sent When:</b> Exact moment of impact
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|when=Exact moment of impact
*<b>Sent From:</b> Engine
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|from=Engine
*<b>Sent To:</b> attacking creature or player.
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|to=Attacking creature or player
 +
|creatordesc=attacker
 +
|int0name=nResult
 +
|int0desc=hit result (hit, miss, critical etc')
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|int1name=nDamage
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|int1desc=damage
 +
|object0name=oAttacker
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|object0desc=attacker
 +
|object1name=oTarget
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|object1desc=target
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}}
  
Parameters:
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An attack has impacted the target. This can be melee (sword hit), ranged (arrow hit) or spell (fireball explodes). Used for applying damage, and handling abilities that function on hit (Berserk etc').
*<b>Creator:</b> attacker
+
*<b>Object 0:</b> attacker
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*<b>Object 1:</b> target
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*<b>Int 0:</b> hit result (hit, miss, critical etc')
+
*<b>Int 1:</b> damage
+
  
 
[[Category:Event types|ATTACK_IMPACT]]
 
[[Category:Event types|ATTACK_IMPACT]]

Revision as of 22:50, 23 July 2009

Source:
[Undocumented]
Sent when:
Exact moment of impact
Sent from:
Engine
Sent to:
Attacking creature or player
Parameters:
  • Creator: attacker
  • Integer 0: hit result (hit, miss, critical etc')
  • Integer 1: damage
  • Object 0: attacker
  • Object 1: target

Usage

case EVENT_TYPE_ATTACK_IMPACT:
{
int nResult = GetEventInteger(ev, 0); // hit result (hit, miss, critical etc')
int nDamage = GetEventInteger(ev, 1); // damage
object oAttacker = GetEventObject(ev, 0); // attacker
object oTarget = GetEventObject(ev, 1); // target

// insert event-handling code here

break;
}

An attack has impacted the target. This can be melee (sword hit), ranged (arrow hit) or spell (fireball explodes). Used for applying damage, and handling abilities that function on hit (Berserk etc').